How to defeat Raviri in Temeta Mokupuni Dodzo

To go through the regions in Testers, you need to clean the dojo from this region. In the Omnineshia region in Teem, you will need to win in Dodo Mokupuni to get the elevator key and go to the next region. The theme of Dodo is the Tempt of Fire and Nature. In this leadership, we will discuss everything that you need to know about Mokupuni Dodo and how to defeat Ravine in Te meta Mokupuni Dodo.

How to solve a puzzle with a river log to get to the mokupuna dojo

The path to the Dodo Mokupuni is blocked by the Lava River, and you need to solve the puzzle in which you jump from the raft to the raft to move to the other side and meet face to face with the master of Dodo.

Three rivers are available. Keep in mind that you need to cross only the one in the center to get into the dojo. The rivers on the right and left are not required, and you can cross them to fight the tamers. Along with an additional battle, you will also find several items here that can be useful in the upcoming battle.

When crossing the river, you need to monitor the edges. This will send you back to the shore, and you will need to start all over again.

The puzzle is associated with time, and not with a real challenge. You need to continue to jump from the rafts until you get to the other side and get to Dodo.

Teem Ravine

When you enter the Dodo Mokupuni in Teem, you will notice that the Titans is the actual master of Dodo, but he is not, so your battle will be with Ravine. Let's start with how you fight in the dojo. After entering the dojo, you must get to the platform on the right, jumping along moving logs.

How You will receive 2 medium crystals and an energetic musical in the chests that you will receive, fighting with a couple of tamers. After that, go to the left, open the chests that you get from the victory over the tamers again and again, and you will receive 2 coolers and 1 ice cube.

Now let's move on to your battle with Ravine. In the Ravine detachment there are six Times that we will discuss in detail and how to win them in Dodo Mokupuni.

Tater-Level 24

This locum is weak for the mental and because Tatra refers to a neutral type, so he lacks any resistance, and his movement: rage (close battle), a heavy blow (neutral), nibble (neutral).

dendre-level 24

This locum is weak to fire and poison, but resistant to earth, electricity, nature and water. Its techniques include a double blow (neutral), allergic distribution (natural), acute sheet (natural).

Magmis-Level 22

Magmas is weak to the ground and water and is resistant to crystal, fire and nature. His movements: flame of fire (fire), a jaw (neutral), rage (close battle), warm hugs (fire).

Banapy-18 level

Binary has a weakness for earth and water, but resistant to crystal, fire and nature. Its movements include Embers (Fire), Head Ram (neutral) and Sand Splatter (Earth).

Raise-level 28

This locum is weak to the ground and water, but resistant to crystal, fire and nature. His movements: Fiery Tornado (fire), coals (fire), fierce claw (neutral) and roar (neutral).

C-level 29

Typhus is weak to fire and poison, and also has resistance to earth, electricity, nature and water. Its movements include Bark Shield (Earth), Gaia (Nature), Allergic Spread (Nature) and Cheer Up (neutral).

The best Turned to defeat Ravine

Against Tater, you must use any Mental Tested. Being neutral, Tatra is weak to mental Teeters and receives much greater damage from mental Times.

Further, the preferred Times to combat Deandre and Tail are Fire Tempe or Toxic Tested. Deandre and Tail are natural Tenets and will receive greater damage from fiery or toxic Times.

Finally, we have the remaining three Tampers: Ravine, Magmas, Binary and Reese. All three of them are Times of Fire, and the best opposition to these three is any tone of water or the Tenet of the Earth.

How to defeat Ravine in Te mete Mokupuni Dodo

The best choice for the Tenet in the fight against Ravine will be Calais. To do this, you need to catch the Plaza, and then turn them into Calais. Malays is a water-toxic and toxic type that will give you a huge advantage over the tones of the enemy.

The symphony will be your first serious problem, since the attack spreading allergies will damage both of your Te meta. The symphony is also at a high level and has a high level of health and protection, so you need to concentrate fire on the symphony to make sure that he left the battle as early as possible.

Then, after you finish with Tail, your next problem will be the Ember movement. This move uses banana and raze in battle, and this technique will force the attacked Tempe to burn for the next move.

This, along with the depletion of the HP of your Tempted, will also significantly reduce the attack of the affected Tempe. Along with Tail, these two Tested, Banana and Raise are priority goals that need to be quickly destroyed.

In addition, the rest of the battle will take place without incident, and the remaining three Threema Ravine is easy to defeat in battle. For the victory over Ravine, you will receive 720 Pansies as a reward, as well as the elevator key that you can use to go to the next region in the game.

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